

The gameplay felt faster than Budokai 3 and also did away with Dragon Rush which annoyed a lot of people (although I didn't mind it that much as it was easy to avoid and looked cool to land). It was the perfect sendoff for the incredible PS2 era of DBZ games that spanned from 2002 with Budokai until the release of this game in 2008. It was a budget release and got criminally low reviews, but I didn't care because it was a dream come true for me to have a sequel/upgrade to Budokai 3. Not only that but it was more of a true sequel to Budokai 3 my all time favourite Dragonball game. Infinite World I wasn't expecting at all and was very surprised to see another DBZ game on PS2 after BL was on PS3/360. Still it was fun at the time and I would still be up for a sequel. Ultimately I felt the game didn't flow as well as Budokai 3 due to the new defensive options making long cancel combos impractical and forcing a knock back which made it feel like you had to stop and start a lot. Even though the roster was small compared to Budokai 3 I was still happy that Dimps were back to making main console games after the BT Trilogy, which I enjoyed but not as much as the Budokai series.

The drama pieces could be a pain but could be turned off in VS mode so not that big a deal. I think the graphics of BL looked amazing and still look good today. I actually didn't get Burst Limit until the following year as I couldn't afford a 7th Gen console at the time so actually got Infinite World first. How did you guys feel about these 2 games at the time they came out? Do they hold up today? How do they compare to other Dragonball games? Burst Limit came out in Japan June 5th 2008 and Infinite World came out in the US ahead of its Japanese release on Novermber 4th 2008.
